![]() ![]() So, if you were to move two spaces from 12 to 14 for example, but someone else was on the 14th spaces, you will instead move to 15 and end the game. And you cannot ever be on the same spot on the Ascension board as another player. When you build a sacred site you will ascend twice. You only need one person to get to fifteen on the Ascension track to end the game. But games of Oros move quick, so you either need to learn quick, or play it a few times. But as I started to understand the movement of the tiles more, I was able to manipulate the board to suit my needs and become more efficient with my turns. My first three games I scored largely the same points. As such, it took me a few games to fully understand the strategy required to do well in this game. There are a few elements of Oros that feel interestingly unique. Finally, you will score zero to seven points for each Temple, Shrine, and Monolith you built based on how high your wisdom in each area rose during the game. ![]() If you can get the first five wisdom trackers to this level, you will unlock an extra follower, and then score one, two, or three points for each follower in study. You will see on the board, where the three extra workers were paced during set up, three yellow arrows. Third, for each follower studying at the end of the game will score you points based on which horizon line you reached. Second, you can unlock points on the Shift, Move, Erupt, and Study spaces on the player board, up to seven for each one. First, their final position on the Ascension track. There is a convenient score pad for this, which is incredibly useful. When the first player reaches the top of the Ascension track, each players who have not done so, will complete their final turn in that round, and the final scores are tallied. So you could could move a follower onto journey for example, and carry out that action, then move that same follower off Journey onto another spot, carry that action, and then move any other follower back onto the now freed up follower spot to carry our follow for a second time. You can also carry out the same action more than once in a turn. ![]() You need to ensure you free up the spaces you want to do that turn. Planning ahead and deciding which follower to move to carry out an action is as important as choosing what actions to do. You cannot move a follower onto a space that already has an existing one there. To carry out an action, move a follower onto the chosen space and then carry it out. You know, like islands! Your next two actions can be whatever you choose from the six available at the bottom of your board. The islands are one tiles, and have a small amount of land, surrounded by water. The tiles will be made up of pieces worth one to four. Your first action must be to place one of your followers onto any single island tiles. Starting with the first player, players will now take it in turns to carry out three actions. ![]()
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